Interaction and games
Artefacts and tools
W.U.R.M.: Escape from _a_ dying star
2 players communication game and space adventure
Humanity has persisted through millennia on solar collection techniques and atomic reconfiguration technology, but none of this can protect us from the collapse of our only viable power source: the Sun.
Every remaining planetary body in the solar system has been mined to construct an inter-galactic relay pod for each citizen alive today. While not perfect, nor entirely safe, it is the only way known yet to escape from the impending supernova.
Using V.E.S.T wearable electronics and a generative audiovisual system, players must successfully communicate via P-bay radio to correct imbalances in the ships W.U.R.M - 5036 navigational systems and reach Gliese 581-c: humanity's new home, just 20 light years from earth.
Projection mapping, a life-size foam board spaceship with cockpit controls, a transducer activated pilot seat to simulate wormhole turbulence, algorithmic music, generative visuals and real-time cooperative player communication combine to realize the familiar childhood dream of space travel.
W.U.R.M offical page http://www.escapefromadyingstar.com
W.U.R.M is developed together with Mónica Rikić, Jessica Blanchet, Grayson Earle, Dawn Hang Yue Wong and Peter van Haaften at Critical Hit Montreal 2015 – TAG (Hexagram).
This project was made possible through the Technoculture, Art and Games Research Center’s Critical Hit: Games Collaboratory and the support of Concordia University and Dawson College and financial contribution of the Ministère de l’Enseignement supérieur, de la Recherche, de la Science et de la Technologie.